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Writer's pictureturtle erdles

AR Portfolio - Exploded View Process

Updated: Oct 1, 2022

  • Need to insert models

  • Set scene

  • Make prefabs and then scale correctly


Process:

  • Black Screen Issue

    • After following the wattle tutorial on how to set up the ARCore I tried to build my scene however it would just come up with a black screen after playing the Unity logo sequence

    • I knew it was somewhat working due to the sound I had playing however nothing was showing

    • So I looked online to see if other people were having the same issues as I and found that this was very common for Android devices. If I wasn’t able to find a solution I was going to just make mine for ARKit and ask my partner to borrow their iphone.

    • However, after some research into manuals, forums, YouTube videos and chat rooms I found that all I needed to do was check one box.

      • After I had done this, it started showing the camera and plane detection however the scene I had created was nowhere to be found—though the sounds were still audible.

  • Scene Was nowhere to be found

    • So I thought maybe there was something wrong with how it was loading the scene so I decided to use Raycasting so that hopefully it would play

    • It does have the scene “plays”, as signified by the audio, however, nothing else shows up

    • I have tried changing to scale but it still doesn’t appear to be visible

    • Tried with just a cude to see if all the coding side of things was working and it does just something is wrong with the actual scene I created. I’m going to try shrinking it down to see if that helps and possibly moving things closer.

    • I’ve set everything to be zero so that it should appear right where the user clicks the screen, hopefully this works

    • It didn’t work, same issues as before it knows its being placed and placed again because of the overlapping audio sounds but none of the objects can be seen

    • Nothing on the internet seems to be having the same issues

    • I’ve tried giving the the Artwork prefab a tag to see if that helps though I’m not sure I will be able to get the Build to work on my phone

  • Loading Distance

    • My partner saw the thing and thought it was odd that the scene needed to be so close for the camera to see the scene

    • They suggested making the field of depth larger so that the scene could be seen

      • It works… well sort of

  • Spawning scene

    • The scene can now spawn it just is too close to the camera to be able to see the whole scene

    • It also sticks to the phone so you can’t walk away from it to see the full scene

      • Tested with a cube to see if it was the objects I downloaded and the cube worked fine

    • Tried multiple tests looking at different aspects of the scene to see if they are the reason it is stuck

      • Tested both the easel and the rubbish → both stuck to one location

  • Where to go from here

    • Unsure

    • I’m not entirely sure how to fix this issue

    • I have looked up multiple different search quotes but nothing seems to be what I need

    • I’m going to try to put the Artwork Prefab into the scene with the improved camera depth of field and deleting the spawnmanager, hopefully this works as just a still that can be walked around (original intent)

      • Though if this work, I plan to make some trash as spawnable objects to make the piece more interactive and let the user experience the continuous build up of trash/letting life go by that occurs when hyper fixating on “good” things


Current Number of Builds: 26

  • 26 tests to see if these small changes help with different problems


Helpful websites:


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