During class, I mainly explored Unity and got used to the new interface, having a test around what type of effects and objects I could make.
I found sculpting in Unity interesting and remembered another 3d sculpting software I was introduced to last year called Blender. I then looked into if one of the models could be transferred from Blender into Unity which it could, which now opens up a world of possibilities with the models and things I can place for the Image Trace task.
I had assistance with learning how to transfer an asset from blender to unity and found I needed to export it as a .fxb file and then simply drag it into assets, and it worked.
I have never thoroughly looked into nor learned how to use Blender, but I did have a testing model which I used for this experiment. It all worked even within the Augmented Reality space, which got me even more excited about all the possibilities this could bring forth.
After Lecture & Tutorial
So after learning about this, I have been watching some basic tutorials on Blender so that I will be able to create models that I can use for later assessment items.
Links to the YouTube videos I watched:
→ description for shortkeys
Shift d to duplicate
Middle scroll button very important
X = delete
Tips and Steps to using Blender
Try to make square faces
Always apply scale, helps with rendering etc.
Right-click shade smooth to get smooth lighting rather than flat
It is an illustration
To get rid of the jagged silhouette you need a Subdivision Surface (basically creates smaller segments for rounder surface)
Do this by adding a modifier
Go to wrench
Add modifier
Click subdivision surface (very important one)
Keep as low as possible for when working on the object but then can bring it to like a 1 or 2 for when rendering
Edit mode will make the mesh appear→ tab
A single point is called a vertex multiple is called a vertices
Using the same hot keys for moving the camera you can move the vertices
Proportional editing multiple vertices rather than one or a few at a time
Reuse as much of mesh as possible when you can
Toggling x-ray so to select an upper half and to get all the points this would be best
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